{{ (moduleVm.actions && moduleVm.changeStatus) ? moduleVm.status : '' }} The Use of Immersive and Virtual Reality Technologies to Enable Nursing Students to Experience Scenario-Based, Basic Life Support Training--Exploring the Impact on Confidence and Skills

Activity Steps

Purpose of Activity

To present a study conducted to explore the use of immersive virtual reality technologies in an unfamiliar environment, compared with the familiar environments of immersive video technology and a nonimmersive clinical skills room, and analyze the effect these environments have on the confidence and competence of nursing students during basic life support (BLS) training.

Learning Objectives/Outcomes

After completing this continuing education activity you will be able to:

  1. Recall the background information about the use of simulation technology as it relates to learning BLS skills.
  2. Summarize the results of the study of the effects of immersive virtual reality technologies on the confidence and competence of nursing students during BLS training.
Price: $17.95

Credits:

  • ANCC 1.5 CH
  • DC - BON 1.5 CH
  • FL - BON 1.5 CH
  • GA - BON 1.5 CH

Lippincott Professional Development is accredited as a provider of continuing nursing education by the American Nurses Credentialing Center's Commission on Accreditation. This activity is also provider approved by the California Board of Registered Nursing, Provider Number CEP 11749. Lippincott Professional Development is also an approved provider of continuing nursing education by the District of Columbia Board of Nursing, Florida Board of Nursing, and Georgia Board of Nursing, #50-1223.







Test Code: CIN0620
Published: June 2020
Expires: 6/3/2022
Required Passing Score: 12/16 (75%)
Authors: Melanie Ann Rushton, MA; Ian Anthony Drumm, PhD; Simon Peter Campion, PhD; John Joseph O'Hare, PhD
Specialties: Education, Informatics